estukodev

Results 2 comments of estukodev

```cpp oWndProc = reinterpret_cast(SetWindowLongPtr(g_hWindow, GWLP_WNDPROC, reinterpret_cast(WndProc))); ``` ```cpp static WNDPROC oWndProc; static LRESULT WINAPI WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_KEYDOWN) { if...

In my own cpp program that uses OpenGL the function is called and there is no problem, Cemu seems to ignore the inputs...