eso

Results 12 issues of eso

When using FaceSVG 2.2.2 in Sketchup Make 2017, the resultant layout appears to be flipped horizontally: ![image](https://user-images.githubusercontent.com/1569754/59549532-e6275a00-8f13-11e9-9ec9-7a1342157c7a.png) This holds true in the resultant SVG; it's not just an issue in...

i'm doing a lot of work in c, and i was wanting a better way to do grouping of logical units within a file. this extension is a good help,...

in [TextureSet.java](https://github.com/AntiqueAtlasTeam/AntiqueAtlas/blob/master/src/main/java/hunternif/mc/atlas/client/TextureSet.java#L273) not all of the methods are public. This particular means when using the API to create custom tiles, you can't have unilateral stitching, only mutual, nor can you...

type: enhancement
type: mod integration

**Game version** version 0.4.1 **Browser** chrome 100.0.4896.133 (chrome has the worst version numbers) **Description** the reputation indicator in the camp resources up top shows 2.5/2.5, but the worker recruitment bar...

enhancement

**Is your feature request related to a problem? Please describe.** for a user with impaired visibility, it's sometimes necessary to set scaling high enough that not everything fits cleanly no...

bug
UI

**Is your feature request related to a problem? Please describe.** the column widths of the view as shipped are typically not matching what i need for visibility, either by taking...

enhancement

**Is your feature request related to a problem? Please describe.** i frequently don't know what i need to have in .gitignore until after i've been working on a project for...

enhancement

it'd be nice if we could set up an exclusion zone so goblin traders aren't spawning directly in player faces; i keep having jump scares as one appears RIGHT in...

for entities you can scan for passive mobs and hostile mobs, but i often want to scan a mineshaft for chest carts. it'd be nice if we could do that....

#### Summary Infrastructure "migrate map-size related constants to new file, unmagic related constants" #### Purpose of change during my adventures in attempting to increase the reality bubble size for extra...

NPC / Factions
Info / User Interface
(P5 - Long-term)
Map / Mapgen
Vehicles
Code: Tests
[C++]
Fields / Furniture / Terrain / Traps
Code: Infrastructure / Style / Static Analysis
Player Faction Base / Camp
astyled
json-styled