esheyw
esheyw
DPS graphs of fighters apparently aren't taking range or tracking into account at all? To reproduce: load any ship that uses fighters, add fighters to fighter bay, ctrl-g, observe flat...
A toggle option when right clicking the capacitor info panel to simulate starting from 28.5% capacitor, ie how much cap you have immediately after a jump. You could get fancy...
Currently, if you have multiple items selected in the cargo window, and right click->change charge quantity, only the line you specifically right clicked on gets changed. I'd like to be...
Specific example: If I have a stack of 5 Torches inside a backpack, and I hit the 'held 1h' button, it moves the entire stack of 5 to the worn...
DF CE 4.0.0 The default hotkey for 'select blind GM roll mode' is alt-e, which does correctly set the rollmode, but also pops up the application menu on Chrome/Brave and...
**Module** DF Template Enhancements 1.2.1 (PF2E 3.9.2) **Describe the issue** PF2e 'burst' area rules are like so: https://2e.aonprd.com/Images/Rules/Rules354.png, base system handles this fine: https://i.imgur.com/c0lKHSu.png whereas with DFTE enabled, while that...
This one I can actually justify though: I am displaying the value of object settings in an 'are you sure you want to reset this to default' box, currently handling...
`ui.notifications.warn` already posts to console unless it's fed `{console: false}` in it's second parameter. Currently this produces two warnings in the console per module, one from pf2e, one from foundry:...
This is related to #7423 , if an effect badge is initialized with a formula, that value is not allowed to increase, and attempting to decrease it by right clicking...
### What happened? Setting `banner` to empty string seems to fall back on the default banners, despite the relevant code apparently being `return this.metadata.banner ?? CONFIG[this.metadata.type]?.compendiumBanner;` which looks to me...