Eric Schofield

Results 5 comments of Eric Schofield

Basically, the concept is using native iOS controls and design throughout the app, but then use Unity as my renderer to display 3D objects using ARKit. Does that make sense?...

You can include setting the `SwiftVersion` in a script in your Podfile. Your Podfile should look like this: ``` target 'TargetName' do use_frameworks! pod 'SwiftSocket' end post_install do |installer| installer.pods_project.targets.each...

Any update on this getting merged and a new release cut?

I am having this exact same issue. I've converted everything to Swift 3 and then to 4, but it doesn't work here. Were you able to figure out a solution...

Would also love to have access to this.