Erik Sachse
Erik Sachse
I did it the following: First, measure the width of the container with use-measure `const [refWindow, boundsWindow] = useMeasure();` … `` Then, in your grid props _heights_ use the images...
You don't have to use DOM elements outside the Canvas. Just use ScrollControls with `…`
Yeah there are different ways of displaying text inside the scene. There is Troika, drei/Html, drei/ScrollControls, and of course the good old png.
I was thinking about this problem as well since I have custom camera controls. I just made a new store value called domhover that I set to true or false...
Weirdly I have the same problem. On one page it just removes the muted from all videos... 😅 The workaround doesn't help either.
Same issue. Any good workaround?
Here is a working CSB: https://codesandbox.io/p/sandbox/romantic-wind-s5ghpj GitHub in case I have to remove it from CSB: https://github.com/eriksachse/romantic-wind-s5ghpj Edit: Make sure to use `{cloneElement(element, { key: location})}` instead of `{cloneElement(element, {...
Thanks. I still struggle with the query and my implementation for layouts specifically look like this: ``` layout: { query: "page.layout.toLayouts", select: { columns: { query: "layout.columns", select: { id:...
> > Windows should work, at least i didn't find any contradicting info on that. Either way, we should probably look into refining our cursor grab api a bit similar...
Oh alright, I might look into that. I was unsure if there is any compilations because of the new SvelteKit and Framer simply not handling this library. It uses popmotion...