ericw-tools
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Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
This is just a draft that will be in progress for a while, and is meant to be the "cleaned up"/refactored branch. Please drop any opinions of the cleanup progress....
When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting,...
… when exceeded). Added -facestyles argument that allows for >4 styles per face, as well as potentially increasing style indexes to 16bit for far far more switchable styles.
## Expected Behavior I expected the installation to succeed. ## Actual Behavior Installation fails. ☹️ ## Reproduction Steps 1. Be on macOS 12.1 Monterey (M1 Silicon) *Note: I have not...
I've come across quite a lot of situations where I have many separate misc_external_map ents placed, but I want them to be consolidated into a single entity. This is obviously...
Hello,  Here are 2 doors. Left is a classic func_door; right is a func_door_rotating (a Hexen II brush entity which is basically a door with an origin brush like...
Looks like a change in the latest RC is causing the major slowdown. I get: (Ryzen 2700x, 16 threads, Linux): tyrutils-0.15: 42.0s | ericw-tools 0.18.1: 45.3s | ericw-tools 0.18.2rc1: 143.1s...
Delete any brushes not inside a "cordon" textured brush?
> anything other than 0 on angle with stop mangle from working
the width and height of each lightmap is calculated independently by the compiler, and the engine. If they disagree, you can see lightmap glitches on faces - famous examples can...