Eric Tuvesson
Eric Tuvesson
Might be a little bit out of topic, but is there a reason why this is not built as a module with the engine?
@Calinou I am more thinking of the C++ Bindings, for example like how mono is built as a module with the engine.
I tested it yesterday on my machine and I have a Swedish keyboard, the only problem I saw was Alt + Shift + 2 which always gave me "@". This...
The `border` is missing, more information [here](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D). # Duplicate Issues * https://github.com/BlazorExtensions/Canvas/issues/65 * https://github.com/BlazorExtensions/Canvas/issues/63 * https://github.com/BlazorExtensions/Canvas/issues/60 (has PR) * https://github.com/BlazorExtensions/Canvas/issues/50 # Sample ```cs await context.TexImage2DAsync(Texture2DType.TEXTURE_2D, 0, PixelFormat.RGBA, data.Width, data.Height, PixelFormat.RGBA,...
When you use `Socket.Send` you don't add the packet header and just send it as a raw string. So the client doesn't know what to do with it so it...
We have talked about this before, probably in discord. @MarkioE said he was playing around with a good solution for it, but I think other things got in the way.
I am not sure what values are informative here. ``` at = 0 ch = " " text = null ```  This is probably the culprit for me seeing...
I am listening for all exceptions, it is handled so the issue can be closed. I will just ignore it.
Any updates on this issue? PR?
Ahh, missed that 👍 > Although I think Lerna is no longer maintained, unless I'm mistaken? So I suspect this may not be merged into `master` within this repository. It...