Erick

Results 43 issues of Erick

# Description Adds a new component called `ClipComponent` that clips the canvas area based on its size and shape. ## Checklist - [x] The title of my PR starts with...

# Current bug behaviour - Do a test that uses an assets - Pre load the asset on the game onLoad - Do a test for a component that accesses...

bug

# Problem to solve there is no easy way to know if an animation is finished when using it through `SpriteAnimationWidget` since it don't exposes a callback and internally it...

enhancement

# What could be improved Dealing with `BuildContext` in a Flame `Game` can be challenging because: - The `GameWidget` is who own it - It only becomes available on `Game`...

enhancement

# Problem to solve Flame has a `flame_gamepad` plugin, but it isn't being maintained and isn't working properly. We should remedy that. # Proposal Update flame_famepad to add support on...

enhancement

# Problem to solve A new paint effect for glowing effects # Proposal As saw in the last FlameCon on the Orbit game talk, We could use Paint maskFilter to...

enhancement
hacktoberfest

Implement an argument to make the process of `very_good test` fail as soon as a test is broken. This can help CI pipelines that have extensive test suites save execution...

feature
p2

### Is there an existing issue for this? - [X] I have searched the existing issues. ### Version 2.6.0 ### Description When using melos on a mono repo that have...

bug

# Description This adds a proposal for a new API for flame, the `ComponentNotifier`. This API offers the user change notifiers classes that are tied to `FlameGame` and its components...

# Description Adds two additional examples on the image stories for brightness and darkness changes on images. https://user-images.githubusercontent.com/835641/229366147-df4701df-901c-4d50-827e-01b57c9f57f9.mov ## Checklist - [x] I have followed the [Contributor Guide] when preparing...