Eric Schleicher
Eric Schleicher
Hello. I have a very complicated post operation that is creating some fairly well connected data but I've noticed something problematic (but non-blocking at the moment), but i would like...
Great place to expose resourceAccess UI would be (below the views) on the Schema edit dialog. Not necessarily in lieu of the resource access tab in security, but in addition...
This is a blocking issue for me. I'm trying to incorporate data from my ImageBasedVisualization Node Type into the Variable Entity as a notion attribute. I've done this successfully in...
When setting a texture, the upload button is enabled and allows dead/error action when it could be easily prevented by setting the state to enabled _after_ the user has chosen...
Regarding the following instructions for building the ros driver, after reading it's not exactly clear what/which parts of the AzureKinectSensorSDK need be copied over and in which state (built or...
### Start with the `why`: High speed imaging is a key aspect of capturing fast moving action (ping pong baseball,etc), SLAM and roi tracking. Hitting/supporting the imager higher performance modes...
I'm specifically curious if re-processing datasets will be faster. Are there Word Types that are/aren't CUDA accelerated?
I created a [FAQ](https://github.com/introlab/rtabmap/wiki/FAQ) page, and thought It would be nice to link to a short tutorial on reconstructing meshes & re-projecting texture from meshlab. @matlabbe any issue with that?...
WHY: Octomap is a broadly accepted library (defacto standard) for capturing and representing occupancy of spaces in robotics. being able to bring these occupancy grids into Unreal (and into Voxel...
`Why` when building muti-imager setups, sometimes we need to design with clear understanding of the imager FOVs to determine imager/lens type quantity and placement. and in general there doesn't seem...