Spencer Williams

Results 7 comments of Spencer Williams

Using the first frame in the animation was a feature that made a lot of sense in previous Phaser. I can work with that if need be because it will...

Thanks for looking into this. I am trying that workaround but I am not seeing it work like the previous behavior. In my [Character.ts](https://gitlab.com/aip-games-in-the-making/orange-man/-/blob/master/app/src/Sprites/Entities/LivingEntities/Characters/Character.ts#L8) class, I've changed the `playAnimation` method...

Calling `.stop().playAfterDelay` for each animation every time is most certainly not what I want. I'm just looking for the `delay` feature to work for animations that need a delay, not...

This has all been rather confusing, but I appreciate you looking into this so much. I've been examining your example more and I do agree with calling the main issue...

Please merge the commits from #66 that are shown in the comment because I too confirm that it is what allows all of this to work on Windows with that...

I will make a proper separate PR later, but I wanted to point out a small typo in the text "Sources disagree on hashes for supposely identical version...". Instead of...

Thanks so much for this. A similar issue was happening for me when running `google-chrome-stable` directly from the command line using WSL 2 in Windows, but adding the `--disable-gpu` parameter...