Jesse Norris
Jesse Norris
It's part of the game server, its hosted in the Unity game instance. This is running on DigitalOcean. I was previously using Vultr, and not using docker/kubernetes, and never had...
I do also randomly have issues contacting the sidecar though, but I filed that as a separate issue here: https://github.com/googleforgames/agones/issues/2507
I have more information now, and the issue seems to be getting weirder. When a server starts up I have it calls its own API, and it returns successfully. I...
Okay so the issue is getting weirder. I have a self health check API that I am pinging every 5 seconds from within the game server using its external ip...
I suspect that its related to the SIGTERM issue on Unity. Once I get that issue fixed I will see if it resolves this issue or not.
As an additional bit of info on this, it just happened again and here's what Agones logged: Agones SendRequest failed: /allocate Cannot connect to destination host Any ideas what could...
> That's an interesting idea. I'm curious if you think it's generally applicable or only suited to your use case. I think its applicable to any game that has the...
> Curious - I take it that `minReplicas` on the [buffer policy](https://agones.dev/site/docs/reference/agones_crd_api_reference/#autoscaling.agones.dev/v1.BufferPolicy) won't do what you need here? Min replicas would work for larger games, but for smaller games, it...
That's understandable, thanks
I haven't ran into any issues yet as I am still implementing it into my project, but I believe I will due to the number of graphs I need to...