Elliot Mitchell
Elliot Mitchell
You can adjust the 8_8 (64 step) logic to work for 4_4 (16) assuming the 4_4 is 256x256 public static final String LOOKUP_FRAGMENT_SHADER_16 = "varying highp vec2 textureCoordinate;\n" + "...
This workaround helped prevent the crash from happening but it breaks the EGL state as there's only a black screen if it does restore.
Was this referencing how changing the background gradient by screen makes the navigation more janky? Example, going from ForYou Saved, it's a bit jarring, no soft transition because ForYou has...
enablingRawMask helps drastically, which makes sense and is probably the right approach here. Either way, still curious how other integrations are solving this!