Elliott Thompson
Elliott Thompson
Hi @HusakYurii There is a guide in our docs for React + PCUI: https://playcanvas.github.io/pcui/react/ And you can see a more extensive example here: https://playcanvas.github.io/pcui/examples/todo/ It'd be great if you could...
Hi @albertvanveen The exit time was originally set to 0 by default, however this was leading to confusion over why animations weren't playing when they had transitions attached to them...
This looks like a bug in the AnimClip class. The clip's eventCursor is currently being aligned to the initial time of the clip in the class constructor. We should also...
Closing this issue as these interfaces are no longer used after https://github.com/playcanvas/pcui/pull/190 was merged.
Closing this as the binding classes have been moved to the pcui namespace.
I think this can be closed as all constructor arguments are now typed as part of https://github.com/playcanvas/pcui/pull/190.
Is this different from the current [Divider component](https://playcanvas.github.io/pcui/storybook/?path=/docs/components-divider--main)?
This should be moved to PCUI as it's a feature request for the NumericInput component. We'll need to update the logic here: https://github.com/playcanvas/pcui/blob/ad64183f99aeb75bf99316c30774f21403027891/src/components/NumericInput/index.ts#L199
This will require creating new state in the AnimStateGraph editor of type BlendTree and BlendTreeNode. BlendTree states should act as normal states with regards to transitions. The user shouldn't be...
Hi @EnverYsr, thanks for reporting this issue. I’m failing to reproduce it on my machine, please could you provide some details about your browser. A link to the project would...