Ellen Poe

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I don't think this needs a full review from the audio team, but I do want to mention that AutoVolume seems like a confusing name for what this option does....

My understanding of psychoacoustics, which could be entirely wrong, is that loudness/volume ramps sound better when you think of it on a log scale. So, "decrease volume by 3db every...

Oh, so the problem is blending of two animations together? Not just lerping the volume through time? Because I think lerping the volume (in decibels) through time is actually preferable...

This is very complicated because it involves a crossover between physics, psychoacoustics and game engine design, so I think we should make sure we're using these terms correctly: https://en.wikipedia.org/wiki/Loudness I...

> AudioStreamPlayer has a property called Volume, which is linear, so if you blend two volumes with ValueTrack, they will blend linearly. If AudioStreamPlayer has a loudness scale property, then...

I'm not entirely familiar with the animation system, but my intuition is that we can use the same logic we use for other properties and it'll work great with `volume_db`....

My only worry is that I'm misunderstanding things and recommending a bad course of action. I really want to emphasize that I don't understand animation in Godot. Reduz is probably...

Wouldn't the node that this script is attached to have to be of the `Example` type? It looks like you're attaching it to a control. I might be misunderstanding though.

Is the MapBox SDK for Android an option? The API looks suspiciously familiar. :) https://docs.mapbox.com/help/tutorials/first-steps-android-sdk/ I'm going to continue investigating I think, since there may be some quirks. I'm looking...