Edward Lockhart

Results 4 comments of Edward Lockhart

Hey - I've just come across this issue in working on OpenSpiel (https://github.com/deepmind/open_spiel) The workaround I'm going with for now is that when created, the C++ trampoline class owns the...

I'm not completely clear what's needed here. If you want a structured view of the state from the point-of-view of a player, then we have the interfaces for that, but...

Thanks for flagging and the great investigation! This is indeed a bit unsatisfactory. Probably the simplest option is to add two fields to PyGame: ``` std::vector observation_tensor_shape_; std::vector information_state_tensor_shape_; ```...

We didn't make change to the core functionality; @too-far-away found a work-around for their case. Returning to this thread, I think I see a cleaner method which I'll attempt soon.