ErikSheng
ErikSheng
`public List _UVs = new List(); public List _UV2s = new List(); public List _UV3s = new List(); ` (Code from _HEU_MeshData.cs_) Currently, the uv attribute will convert to Vector2...
In Unreal Engine we can create a new point after the current selection, press Alt when translating. How about in Unity? I haven't find any like that.
normal Static Mesh Instance works well with world composition, but foliage instance is not.
If I disable auto-update in ramp parameter, and then add new points in UE4's curve UI, and set auto-update back. It will create a dummy ramp point.
Instead of reuse previous created geometry, landscape input will create new geometry always every time hitting "Recommit".
the unreal_material_instance works fine with Static Mesh, but with landscape, it will use the material itself, instead of creating new material instance.
If the Houdini parameter hovers the UE4 window, UE4 will be frozen.
刚开始成功发送了几条,到后面就发不出去了。
In the Terra Classic community, we are currently addressing a critical issue: the six-month-long inoperability of the Wormhole cross-chain bridge for USTC/LUNC transactions. This situation has resulted in substantial user...