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A Unity package to make runtime procedural mesh generation more flexible.

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We should profile the amount of new memory allocation when manipulating arbitrary attributes, and organize the API in a way that hints the user into using the most efficient approach....

Add doccomments to classes and methods that follow the styling of other C# doccomments. This will need to be thoroughly reviewed to ensure that the accuracy of the comments. ###...

### Summary Change the return type of methods that return `List` to `IEnumerable`. ### Motivation Manipulating the lists that returns from the methods have no effect on the actual `BMesh`,...

### Summary Change all public fields to either be properties or to private fields if applicable. ### Motivation There are numerus advantages to properties over fields, which include being able...

Hi @eliemichel, thanks for you excellent work! May I ask does BMesh support loading a mesh file(like .obj) in runtime? Or how can I achieve this with BMesh?

Is it possible to continue to add to bmesh after `BMeshUnity.SetInMeshFilter(mesh, MakeMeshIndependent());` If not - is it possible to re-initialize it, so that it can generate a continuous result for...