Tamás Gálffy
Tamás Gálffy
Hi @Learus, Great to hear about your progress! How and where are you running noray? Is it running from Docker? Is it already running on your own server somewhere on...
Gotcha, in that case let's debug with running through pnpm on localhost - I'm wondering where does the connectivity break. Try running noray with `NORAY_LOGLEVEL=trace` and then connect to it....
Thanks! Could you please file an issue under noray for the crash? In the meanwhile, I'll keep this issue open for a while, so you can share any further findings.
Hi @MattStory, So to confirm, you're running noray locally from Docker, you're able connect to it from your game, get an OID/PID pair, but the game fails at registering the...
Closing issue as there hasn't been much discussion in a while. The linked PR has been merged to update the noray README.
Hey @andrewmunro, Closing this ticket as it has been a while since the last comment. Nonetheless, feel free to open another issue, referring to this one! And thanks @albertok for...
FYI, a moving platform example was recently added to Forest Brawl: #313
Confirming in Godot 4.2 helps indeed! Otherwise, I'd probably just try to step through the process with the debugger to see if there's anything fishy going on or if it's...
Thanks @bryanmylee, much appreciated! One of my concern is coding an older input as current on the server ( e.g. taking Ax(t=0) as Ax(t=2) ). Imagine the following timeline: 1....
Thanks @bryanmylee, keep us posted!