Kharkunov Eugene
Kharkunov Eugene
Some cases from our project: 1. We have some code to execute "cheats" for debug purposes. 2. We set up additional id for gui elements (after gui.clone_tree) for automation purposes...
Design document: https://docs.google.com/document/d/1mA_78Au1tQHTOLRBCjFEouN70-_r549Tr8oBy72I700/edit#heading=h.z7romlefywqt
I guess these issue can be closed after 1.5.0 release.
Neither Windows nor MacOS linkers don't support --start-group/--end-group flags. I can't find any direct alternative so need to discuss further how it can be implemented.
Take a look at https://defold.com/manuals/caching-assets/. Maybe it will be helpful.
As I know you can use rotation to flip sprite. For vflip: rotation = (0, 180, 0) For hflip: rotation = (180, 0, 0)
Yes, every assets modification can be done via plain lua because assets store tin text form of protobuf. It can be done like make string template with placeholders and replacing...
Hi @britzl @AGulev ! I want to implement solution for that task. Purposed API part 1 ``` types.is_vector(var) types.is_matrix4(var) types.is_vector3(var) types.is_vector4(var) types.is_quat(var) types.is_hash(var) types.is_url(var) ``` Can be also added to...
What I see from my point of view: 1. It can be implemented as separate extension because almost all APIs from part 1 presented in dmsdk. 2. It can be...
You can use custom data component to store any type of data. Here is an example how to implement custom data component https://github.com/defold/extension-simpledata. After implementation you can add custom data...