Hao Zhao

Results 19 comments of Hao Zhao

> Hi, having the same issue with the two aws plugins. Would appreciate the help. Thanks > > https://github.com/aws-samples/aws-tools-for-babylonjs-editor/ Hey @rhahn28, you can download the package and add the plugin...

> eherozhao, I was able to install the Hosts Plugin but not aws-amplify-publisher-plugin/ > > Also, is there any documentation on using amplify Thank you @rhahn28 for using the plugins....

@rrjgithub could you please creating the issue into Plugin repo for visibility?

> Hi @eherozhao ! I have just fixed the usage of plugins installed from NPM. Previously they were installed globally (npm i -g) but on some systems env was partial...

Hi @julien-moreau! Thank you for the new version. I did a quick test about adding the plugins from NPM but it seems I only successfully added [aws-amplify-publisher-plugin](https://www.npmjs.com/package/@aws/aws-tools-for-babylonjs-editor-aws-amplify-publisher-plugin) and the [open-host-plugin](https://www.npmjs.com/package/@aws/aws-tools-for-babylonjs-editor-open-source-hosts-plugin)...

Hi @julien-moreau ! Thank you for the reply. You can get the asset model here: https://github.com/aws-samples/amazon-sumerian-hosts/tree/mainline2.0/packages/demos-babylon/src/character-assets. They are all open source assets. If you need more contexts, please let me...

@julien-moreau Thank you so much!! I will test it on my side once the 4.3.1 is posted.

Meanwhile, after building the project, the imported assets was not fully copied/pasted into `scenes/_assets` path. All animation file were not pasted. Is this intended? How should I make it work...

@julien-moreau Nope. `glb`. The asset we used is this [one](https://github.com/aws-samples/amazon-sumerian-hosts/tree/mainline2.0/packages/demos-babylon/src/character-assets/characters/adult_female/cristine). I was hosting the scene by uploading the scenes, dist and index.html file to remote server and the result is...

@julien-moreau Yes! I am not sure why Run in Integrated Browser works well but Run in Editor fails with the broken link to `assets` path.