T.E.A de Souza

Results 19 comments of T.E.A de Souza

Sorry for the late reply; this is mostly .NET compatible with the Unity API calls fenced off. The test suite runs over .NET. Limitations/issues are probably me not understanding in...

@lewiji would a Nuget package help at all with the Godot integration? Other than that I see no reason to not test changes from your fork and merge some! We're...

A Nuget package did already exist - https://www.nuget.org/packages/ActiveLogic/ @TylerDelmus see if this resolves your issue?

Did a spike in this direction; leaving open for now

Looks implemented in recent versions but haven't used this much just yet!

The patch I've been using is an actual fix; will push.

I'll have another look but not seeing a strong incentive for extending stateful control features.

Only Unity is affected by this, because pushing BTs depends on steppers, and the GitHub version does not come with these. Documentation needs updating.

Can't think why not. Do you have a concrete case/angle to help us think about this? Otherwise I'll just do a small spike/test to identify pain points.

Yes, both libraries will receive more attention although I had to go on a little hiatus while I was busy with another project. Guessing we'll see more changes starting from...