Edward Rowe

Results 46 comments of Edward Rowe

I found `editorconfig` couldn't be used to enforce layout. So this is still something we need, in order to support source control workflows where the solution name changes. Right now...

This works for normal assets, which use Unity's Rename API, but I'm not sure it works on spritesheets, which use file IO to rename the meta file.

Thanks for the suggestion - This is a nice script! So the workflow you are needing to do right now is: 1. Rename a prefab 2. Select the objects in...

Note there are debugging tools to delete stored EditorPref values, but they don't seem to reliably reproduce this, I think because you have to delete them while the window is...

Tried to get this working, but Unity kept getting an error when running the tests. Some tests seemed to run, but it's possible one of them was failing it. Log:...

This appears to be the Regex for the ReplaceString op. New versions of C# support a timeout parameter, so we should add this with 2017.1 support. https://msdn.microsoft.com/en-us/library/hh194609(v=vs.110).aspx

I'm not yet sure what command we can use with Unity's VersionControl api to check for "checked out". When I figure that out I'll add a comment. It's required work...

Great thanks! I think it's a good idea to split this up, like you've done. I'll review your PR today. On Sun, Oct 3, 2021, 7:11 AM KonH ***@***.***> wrote:...

I've used this a bit and decided to remove it. See #236. If we decide to bring this back, I'd suggest we try the following; 1. Add a subtle handle...

BTW if you'd like to test this out, v1.7.0b1 has the buttons, v1.7.0b2 does not. v1.7.0b1: https://github.com/redbluegames/unity-mulligan-renamer/releases/tag/v1.7.0b1 v1.7.0b2: https://github.com/redbluegames/unity-mulligan-renamer/releases/tag/v1.7.0b2