Eduardo Doria
Eduardo Doria
Hello, I trying to config HAProxy with stick-table feature. To make this work I'm using config-backend annotation, like this: ` ingress.kubernetes.io/config-backend: |` ` stick-table type string len 64 size 1m...
Just fixing `sdlstatic_init` name to `sdl1static_init` in **soloud_sdl_static.cpp**
> Expected behavior: Get a clean audio after `init()` and `play()` > Actual behavior: Getting noise after audio start > Steps to reproduce the problem: soloud.init(); soloud.play(wav); // Wait for...
Hello, There is two glslang automap options that should be interesting in this tool: ``` shader->setAutoMapBindings(true); shader->setAutoMapLocations(true); ``` This remove binding and location requirement in shader.
I'm attempting to get the pointer of C++ object created in Lua. This is Lua script example: ``` objecttest = Image("file.png") ``` How I get this object pointer in C++:...
Using latest release (3.3.0) sol::property setter method is not working: ``` auto engine = lua.new_usertype("Engine", sol::no_constructor); engine["callTouch"] = sol::property(&Engine::isCallTouch, &Engine::setCallTouch); ``` On release 3.2.3: ``` print(Engine.callTouch) -- working Engine.callTouch =...
I tried to look for an example about this, but not found. Is it possible to use array of sampler2D with sokol_gfx? Like this: `uniform sampler2D shadowMap[6];` I did this...
It's missing support for accented characters in event SAPP_EVENTTYPE_CHAR on MacOS (using dead keys) for non-us keyboards. Like this: á, ã, ù, etc. I checked and maybe necessary to use...
I was getting this error when build in Windows: `error LNK2019: unresolved external symbol "public: class b2Joint * __cdecl b2World::CreateJoint(class b2JointDef const *)"` As you can see in this job:...
In this part is interesting to return an error or print if size is too big: ``` // data size too big? if ((size_t)data.size > sizeof(SokolRenderCommand::apply_uniforms.buf)) { return; } ```...