echadwick-dgg3d
echadwick-dgg3d
Have you tried the latest version of the asset, which is here? https://github.com/KhronosGroup/glTF-Sample-Assets/pull/115
Hmm. I remember Babylon had some initial trouble getting it to work, maybe their reply here can help? https://forum.babylonjs.com/t/khr-animation-pointer-with-uv-transforms/49081/46?u=echadwick-artist There's also an isolated test case I made, just above that...
This is a great asset for stress-testing the extension. However I see a few things that need to be fixed before it can be merged: 1. Readme needs at least...
I should clarify that I'm not speaking on behalf of Khronos. I agree interop is a main use case, in fact it's delineated in the specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html > glTF is...
This appears to be fixed. Thanks!
This error also occurs with glTF Sample Asset models, like https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ChronographWatch/glTF which has all high-quality PNG source files, but I'm guessing the error occurs because some are non-square (albeit pow2)?
Demo of the wireframe mode in our viewer, see the dropdown at bottom left: https://api.rapidpipeline.com/viewer?id=5aDUSln0nC
@lexaknyazev suggested perhaps this extension could be used (https://registry.khronos.org/webgl/extensions/WEBGL_polygon_mode/) however it doesn't work on Android devices. Also the Babylon.js wireframe mode uses something implemented specifically for their engine, and not...
Thanks for pointing this out, looks like my mistake! I'll see about correcting this.
These seem like GitHub formatting issues to me. It seems like treating the DGG company logo as a trademark is the right way to go here. Content submitters like myself...