sometimes
Results
3
issues of
sometimes
Would be cool if sc could scale with windows display scaling, some parts are a bit hard to see when scaled. (this is with 150% windows scaling)
enhancement
`return Clamp((float)-timingPoint.BeatLength, 10, 1000) / 100f;` e.g. when beat length is -1000, bpm multiplier should be 0.1 instead of 10.
removes consecutive short frametimes caused by relax mod and switching desktops during a break