Liam
Liam
This is just what I needed. Thanks. It would be nice if I didn't need to edit the source to do this. I'm using dynamics and so I guess the...
I will remember to add these features in the next update, which will be done when an API that the browser uses gets updated.
Thanks for this info. I thought I fixed this problem but it seems I made a slight slip-up with one line of code. For now, you should be able to...
> This would require a QUIC implementation for C# first. I saw some projects but they are sometimes only prototypes or do not support encryption etc. If there is a...
So I notice two things. First, `graphicsAdapters.OrderBy(o => o.SupportLevel).Reverse().ToList();` becoming `graphicsAdapters = graphicsAdapters.OrderBy(o => o.SupportLevel).Reverse().ToList();`. I did notice this before and could have sworn I changed it since I felt...
Which transparency settings are you referring to?; I didn't know Game Bar Browser had transparency options.
I see it. I believe the reason why is because the latest version of Game Bar Browser is using an older version of the Game Bar SDK, before transparency options...
Attempted to add but kept leading to crashes for some reason.
Adding `#include "EditorStyleSet.h"` in `SubsystemBrowserPanel.cpp` and `SubsystemBrowserColumn.cpp` fixed everything for me. I know it's deprecated but I don't want to be messing around too much for something that should already...
If you have GeForce Experience installed, you should be able to check the 'Force Mode' checkbox. This tells the app to ignore the graphics adapter requirements. I'm surprised that mobile...