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Use OpenGL in .NET applications. SharpGL wraps all modern OpenGL features and offers a powerful scene graph to aid development.

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There is no 3.1.2 nuget package. could you publish package? I really need UseWriteableBitmapForRendering property for WPF (master branch) ![image](https://github.com/dwmkerr/sharpgl/assets/42884297/e3f4bd2e-84b7-42bd-8a35-84129540e301)

This statement does not change the integer uniform: ``` shaderProgram.SetUniform1(gl, "my_texture", 1); ``` This one works orrectly: ``` gl.Uniform1(shaderProgram.GetUniformLocation(gl, "my_texture"), 1); ``` The problem with the first statement is that...

I'm trying to follow your samples but it seems basic functionality is not working. When you do either `SerializationEngine.Instance.LoadScene(path)` or `new ObjFileFormat().LoadData(path)`, there's a crash. This is because `LoadData()` makes...

…interface for Index,Vertex,VertexArray Buffer class,and Modify their deletion and creation

Apologies if this change is highly unappreciated. Personally I have been very intrigued by the fact that SharpGL uses a propietary class for Vertices, while the Vector3 class is around...

I found this error while trying to load a .obj file.

This change uses 2 interleaving OpenGL PixelBufferObjects for readback instead of syncing CPU to GPU all the time. I've also incorporated here changes proposed by @ftlPhysicsGuy ( here: https://github.com/dwmkerr/sharpgl/issues/121) Additional...

Hey Dave! While writing the article, I added a toon vertex and fragment shader to the SimpleShaderSample. Maybe you like to merge it into the master branch!? Just a suggestion....

Hey Dave! I like to show you my new branch "BoundingVolumesForAll". It is not targeted to the next release, rather I like to discuss the bounding volumes with you. I...