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FBORenderContextProvider optimization

Open alariq opened this issue 8 years ago • 2 comments

This change uses 2 interleaving OpenGL PixelBufferObjects for readback instead of syncing CPU to GPU all the time.

I've also incorporated here changes proposed by @ftlPhysicsGuy ( here: https://github.com/dwmkerr/sharpgl/issues/121)

Additional improvement would be to not fill any intermediary structures and fill writeable image directly (as we are not using framebuffer of hidden window!)

alariq avatar Mar 02 '18 15:03 alariq

@dwmkerr Could you estimate when or if this pull request will be merged?

Delphinidae84 avatar Mar 29 '21 07:03 Delphinidae84

I did this change quite a long time ago, but if you need my help let me know

alariq avatar Mar 30 '21 16:03 alariq