Daniel N. Werner
Daniel N. Werner
This is a small change to pick the channel with the highest power. I've been having connectivity (connection dropped over and over) issues with the last channels being picked and...
# Description While debugging another issue, I found a deadlock when a `extend_candidates` is set to `true` in the Heuristic: # Reproduce 1. Change the `map` test in tests/all.rs as...
It'd be nice to serialize the entire prepared form of a mesh+textures for faster loading. Bincode provides a compact representation for this, but they may be large on disk, and...
There's a mishmash of different ways to use paths, currently. This probably also needs to be looked at in nom-obj
We are using one texture buffer for everything. Fix that.
Going with a scene graph that uses Identity in place of actual meshes, Renderers could look up assets loaded by a referenced Identity. This could ease coupling of the renderer...
^ this
now that winit 0.6 separates window from eventloop, this should be easier. game_state keeps a handle to the event loop