dvgco
dvgco
@Oooocean Unity端代码大概这样调用,文件写入正常,result返回值为空。 ``` C# ... var fs = WeChatWASM.WX.GetFileSystemManager(); var result = fs.WriteFileSync(filePath, bytes); Debug.Assert(result == "ok"); ``` SDK-Call-JS-Old.jslib中函数: ```javascript WXWriteBinFileSync:function(filePath, data, dataLength, encoding){ return window.WXWASMSDK.WXWriteBinFileSync( _WXPointer_stringify_adaptor(filePath), HEAPU8.slice(data,dataLength+data), _WXPointer_stringify_adaptor(encoding) )...
I have the same errors occus when building with pc standlone platform, but Android didn't happen. The DOTween.Moudles always have compile error when building assetbundle or player Unity version:2021.3.11f1 DOTween...
> I have the same errors occus when building with pc standlone platform, but Android didn't happen. The DOTween.Moudles always have compile error when building assetbundle or player Unity version:2021.3.11f1...