Max Reinhard Dürsteler
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Max Reinhard Dürsteler
Here the loop, where the PlayAssetDeliveryBuildProcessor.cs fails in the 'File.Move()' function: foreach (BuildProcessorDataEntry entry in data.Entries) { string assetsFolderPath = Path.Combine( CustomAssetPackUtility.PackContentRootDirectory, entry.AssetsSubfolderPath); if (File.Exists(entry.BundleBuildPath)) { string metaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(entry.BundleBuildPath);...