dungeon2567
dungeon2567
> I did a workaround that fixed it by following #246 advice. > > Basically, I duplicated the fonts.conf file from the aws.tar.br, added > > ``` > ~/.fonts >...
> aws.tar.br Can you share the changed file?
Yes, run connection.Update() exactly at end of the frame (when all packets are written and ready to be sent)
Yes, they are thread safe but i want to send all messages exactly on the end of current server tick to optimize latency (my server is already 20 fps, 50...
Is there anything wrong with this? because even even though both threads run at 20 ticks per second they are not in sync (i write all data that need to...
I want to create a game patcher for windows, i want to embed it on my patcher
> can i just grab the macOS bundle from here: https://github.com/nxrighthere/ENet-CSharp/releases ENet-Unity-2.4.8-x64.zip? because i dont know how to generate them myself... :) Do you managed to make it work? i...
I want to overlap a cone against a set of spheres and segments But both works
this is for a topdown game, for visibility checks
bool overlapsWith(const Cone& cone) const { if (isCircle()) { float dist = std::sqrt(Math::sqr(position.x - cone.position.x) + Math::sqr(position.y - cone.position.y)); if (dist + radius() < cone.minDistance || dist - radius() >...