Paul Du Bois
Paul Du Bois
I spent yesterday adding AsyncAwaitUtil into my project and learning how to unit test async code with Unity's somewhat old version of NUnit and only ran across this when I...
Oh, I forgot I also had to put this awkward hack into AsyncAwaitUtil to integrate it with com.unity.editorcoroutines. ``` namespace UnityAsyncAwaitUtil { #if UNITY_EDITOR public static class AsyncCoroutineRunner { public...
See https://bugreports.qt.io/browse/QTCREATORBUG-19266 for a similar issue (using clang tooling to analyze MSVC code)
I never got around to adding the patch :-P. Here it is! https://gist.github.com/dubois/9478877
Copilot's fix is fine and avoids a common disaster, but IMO the root causes are: - "Direct Write" shouldn't lose user data, even in the case of a disaster. Copy...
> > If the user doesn't modify the database, keepassxc shouldn't attempt to re-write it. > [keepassxc] doesn't, so I don't know what you are implying here. OP complained that...