Scott Wadden
Scott Wadden
This is happening because godot can't write the `api.json` file, which is required to generate the nim binding. This might be an issue with the current working directory, or something...
I don't specifically know that spaces in the path are a problem, it's just the sort of thing that can cause trouble. Your error is because Godot can't write the...
It looks like you added the code block to the end of the file, which isn’t going to work. You should be adding `echo "api file: ", getCurrentDir()/jsonFile ` before...
@Asarmir it looks like you're using a 32 bit Nim install, but https://github.com/pragmagic/godot-nim-stub/blob/master/src/config.nims#L40 is ensuring that a 64 bit nim is being used. It's possible that if you delete that...
@DigitalNXZ I just tested under windows and there's is an issue running from a directory with spaces in the path. Wrapping the path in double quotes by changing https://github.com/pragmagic/godot-nim-stub/blob/master/nakefile.nim#L21 to...
0.1.99 will be out this week and will include a Linux build. You're right though, it really should be automated. I'll try to look into it soon. Definitely feel free...
Just FYI, but the build is still somewhat broken. Enu depends on https://github.com/nim-lang/Nim/pull/19182, which isn't part of a stable nim version yet. I think it should be possible to build...
You can now download a CI build for macOS, Windows, and Linux at https://github.com/dsrw/enu/actions. I haven't actually tried the Linux build unfortunately, but I think it should work.
I'm a little late, but I wanted to +1 this. I'm wrapping the Ruby C API, and it would be great if existing code/books/tutorials could be used for reference without...
Agreed. It's not clear to me how coding in AR/VR should work, but it's something I really want to explore. Hopefully before the end of the year.