James Puleo
James Puleo
It is labeled as "accepted", and is hilariously not correct, so yes it will be fixed. When... could be whenever.
This was fixed by #2576, can be closed.
@hakusaro Oops, you're right! Sorry about that, didn't look at the targeting branch...
@tru321 Not exactly... your issue is valid but solution isn't correct, as we still want to check if you're holding the Explosive Bunny item, as it can also be used...
Fixed existing code to check `makeNPC` and `placeStyle` separately, and now try to find a projectile within range using `Any`, instead of doing whatever dumb thing I was doing before...
@Arthri Yeah, I suppose I could iterate _all_ this player's projectiles looking for the a Bunny, instead of just the recent ones... I just threw this together so might redo...
> This feature will be added in a future version of TShock (confirmed) > > See [563c439](https://github.com/Pryaxis/TShock/commit/563c439aee462d39a13e302aa4225c69685eb323) My patch here doesn't effect the Potion of Return, only Teleportation Potion, and...
@blongty "Teleportation" as in Teleporation Potion? If so, you are missing that permission (or it isn't shown on this page).
Can't reproduce anymore?
The original bug is that when shooting another player with a Cursed Arrow (to apply Cursed Inferno), the check against `WhitelistBuffMaxTime` was using ``, which prevented the buff from being...