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This helped me remove some artifacts after swapping out image sets :) ` - (void) RefreshAllVisible { ``` int lowerBound = MAX(-1, selectedCoverView.number - COVER_BUFFER); int upperBound = MIN(self.numberOfImages -...
Someone pointed out that ONLY when you 'Scan' for the vertices that winding output incorrectly shows clockwise when it should be counter-clockwise.