David Wilson
David Wilson
## Summary * The default brush in the editor now allows the user to left-click and drag to select an area. * With an area selected, the toolbox palette is...
DR uses Bink video. The format was reverse-engineered by the FFmpeg project and Bink decoding is supported by the open-source libavcodec library. This could be wrapped, if the license permits....
Currently the mod can install the assets from the demo release instead of the full game. The demo has a lot of content but is missing the following assets: Tilesets:...
The artillery shells only have one explosion sprite eofarex0/eoiarex0, but it has additional explosion effects as defined in Animate.txt: ``` ;HellStorm Artillery DefineExplosionType(eofarex0_explosion) { PlayAnimation(0 1 0 eofarex1_animation opaque) PlayAnimation(0...
Resources in the original had credits, water, and taelon.    Water and Taelon have their own bars, and when the player fills up either bar, they get ~3000...
Generic unit types like the construction rig or the freighter use the freedom guard voice by default. I'm not sure how to have a faction-specific voice.
In the original, the Infiltrator can infiltrate the HQ, Training Facility or Assembly Plant, and select a unit/building plan to steal. Once escaped, he must be returned to the player's...
There is currently no ability to phase units. Key issue for alpha.
Water contaminator does not work.
Dark Reign had a great system for creating smooth transitions between terrain tile types. It was explained in the very detailed Tactics Engine manual included with the game. Here is...