Ashley
Ashley
I'm using: - Godot 3.4.4 - godot-console 3.5.1 Given: ```cs public override void _Ready() { // ... wrapper.AddCommand("start_host", this, nameof(BeginServer)) .SetDescription("beings a dedicated host on %port% with %maxPlayers%. \"") .AddArgument("port",...
I dont see any support for [raygui icons](https://github.com/raysan5/raygui#raygui-icons). Is this something that will be added, or something I can add myself?
I'm looking for `Convert` support in Optional, for use in Reflection, like: ```cs Convert.ChangeType(value, type); ``` where value is of some type and type **might be** `typeof(Option)`, but it could...
Celeste crashes during the level exit transition when alt-tabbing back into the game. I think pressing buttons on my controller at the same time might be part of the replication,...
after installing gomori and launching omori, i get this error: 
From #6 Example projects use UIDs that don't match actual scene files, resulting in `Unrecognized UID` errors and a project load failure.
From #6 `godot.init()` may be called too early before Godot's method binding system is ready. Segfaults on load.
I've got something like this: ```go internalApi := huma.NewGroup(api, "/internal") requireUserAuthHandler := auth.CreateRequireUserAuthHandler(internalApi) internalApi.UseSimpleModifier(func(op *huma.Operation) { op.Tags = append(op.Tags, "Internal") if _, noAuth := op.Metadata["NoUserAuth"]; !noAuth { op.Security = append(op.Security,...