drallcom3
drallcom3
Same here. UnityAsync fails heavily after loading a scene. Removing the IF makes it work fine. Mainly the frame counter becomes unusable.
I get various errors with 2020.2 and 4.0.0 preview 9 (from package manager). The old downloadable 3.X version works fine and is as amazing as ever.
I tried again and now it seems to work. I only had to place some namespaces (I think you switched it at some point). In a fresh project it also...
Yes, I missed that. All fine now. No bugs from upgrading to v4.
Thanks. I just can't see any `n messages` setting there, or one that vaguely sounds like an interval. 
From what I gathered so far is that there can be mods which appear totally fine, but there's something wrong in their meta.lsx. I don't know yet what exactly, but...