dr-formalyst
dr-formalyst
Same issue here. In fact, when playing on android device Stalled/Unstalled events do not fire at all, like they don't exist.
What works for me is to use Helper.GetReadableTexture() function: `var texture = Helper.GetReadableTexture(_mediaPlayer.TextureProducer.GetTexture(), _mediaPlayer.TextureProducer.RequiresVerticalFlip(), Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()), null);` Then in the shader / shader graph or vfx graph where I use that...
I am having exactly the same problem, since last night. I am not using Control Net though, and I am getting blurry Img2Img results using all samplers, and any checkpoint....
Thanks @EfourC for the suggestion. I did it, and for some reason the actual model does not appear in my PNG header like it does in yours. Maybe that could...