Donat Van Bellinghen

Results 8 issues of Donat Van Bellinghen

Hi, I'm using OIIO on windows, built with python bindings. (release-2.0.11) In my python script I'm using `oiio.ImageBufAlgo.colorconvert(buf, buf, inColorspace, outColorspace, colorconfig=ocioconfig)` In the ocio config file, there is a...

The executable of Substance painter is not found on windows because in startup.py; EXECUTABLE_TEMPLATES = { "darwin": ["/Applications/Allegorithmic/Substance Painter.app"], "win32": ["C:/Program Files/Allegorithmic/Substance Painter/Substance Painter.exe"], "linux2": [ "/usr/Allegorithmic/Substance Painter", "/usr/Allegorithmic/Substance_Painter/Substance Painter",...

Hi, I'm using the CachedResolver in our pipe, and I'm starting to test it. We are using ShotGrid. Our identifiers are shotgrid templates with fields that are converted by the...

question

The startup.py needs to be updated : EXECUTABLE_TEMPLATES = { "darwin": [ "$SUBSTANCEDESIGNER_BIN", "/Applications/Allegorithmic/Substance Designer.app", ], "win32": [ "$SUBSTANCEDESIGNER_BIN", "C:/Program Files/Allegorithmic/Substance Designer/Substance Designer.exe", ], "linux2": [ "$SUBSTANCEDESIGNER_BIN", "/usr/Allegorithmic/Substance_Designer/Substance Designer", "/usr/Allegorithmic/Substance...

Hi @LucaScheller **EDIT : sorry for all the messages, it's a bit of noise : Long story short, I managed to build the CachedResolver for Nuke, please see the last...

task

Hi @LucaScheller I'm trying to compile the cachedResolver v0.7.4 for Maya 2025.3, with the [Maya-Usd plugin 0.30.0](https://github.com/Autodesk/maya-usd/releases/tag/v0.30.0) (which uses USD version 23.11) on Windows I'm using the batch file from...

stalled issue

Hi @LucaScheller In a previous issue I told you about the CachedResolver crashing Houdini with a segmentation fault. I resolved the issue by re-installing the MS Visual C++ redistributable. I...

stalled issue

Hi, This is not an issue about the Cached Resolver, just a word of caution related to Houdini My custom identifiers look something like : `mycustomuri:template=usd_asset_layer&Asset=triboule&Step=shading&task_name=shd&sg_asset_type=Prop&extension=usd` I have custom code...