René Bo
René Bo
I am using the newest streamer plugin and attempting to create a new system for my old gamemode. For this, I wanted to use the function "GetPlayerDynamicAreas()" to check if...
**Describe the bug** If a player has a jetpack and presses KEY_SECONDARY_ATTACK, they exit the jetpack, and it spawns next to them. To prevent this in SA:MP the following solution...
**Describe the bug** According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect....