Silk.NET
Silk.NET copied to clipboard
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Our SDL3 native binaries aren't compiled with X11 and as a result only works with Wayland. We should rectify this. This is as evidenced by the following log lines in...
# Summary GLFW does not expose callbacks for joysticks and gamepads, meaning that in order to get updates from these devices, Silk.NET must get the state from GLFW every `Update`...
Title says all. One line change.
# Summary of the PR This PR focuses on implementing the naming-related improvements identified in #2457. Depending on the scope of the tasks, some of these tasks may be pushed...
# Summary of the PR Adds a simple IHandle struct for XYZHandle structs, and implements an `IsNull` property. # Related issues, Discord discussions, or proposals https://discord.com/channels/521092042781229087/587346162802229298/1443561471245291592 # Further Comments Only...
# Summary Key mods like Ctrl, Alt, Shift are not sent to ImGUI during `imguiController.Update((float)delta);` # Steps to reproduce Reproducible here: https://github.com/dotnet/Silk.NET/tree/main/examples/CSharp/OpenGL%20Demos Windows 11, using `WindowOptions.Default` 1. Add `ImGui.ShowDemoWindow();` before...
# Summary ImGuiController behaves incorrectly when put in Render loop of Window, when frame is not drawn due to FPS limit. Currently noticed issue - Mouse wheel inputs missing. #...
# Summary Silk.NET.OpenGL.Extensions.ImGui causes the application to throw an exception due to an "unknown key". The decompiled code shows that the package has a switch with throw for an unknown...
# Summary of feature Can we get support for dragging imgui windows out of the main window with docking? # Comments Currently the Silk.Net.OpenGL.Extension.ImGui does not support multiple viewports. #...
# Summary Silk Android native binaries (ie. SDL) does not support 16 KB page size, which is required by Nov 1st if wanting to deploy in Google Play. # Steps...