Alexander Schill
Alexander Schill
Hey there this is my first contribution to godot :) Lately I used compute shaders and was missing some documentation, so I decided to write one after I understood how...
**Is your feature request related to a problem? Please describe.** When using the engine I found a bunch of places where we can benefit from using spans over the traditional...
Consider moving to _privateField to follow the official C# style guide and reduce naming collisions
# Question and/or Comment Hey there recently when playing around a bit in the stride source code I noticed that Stride currently uses camelCase for private fields. This makes it...
Hey there I know it might be an edge case but the HTTP protocol allows to use custom verbs, unfortunately this is currently not supported. I would like to expand...
### Describe the project you are working on An editor extension allowing you to create custom controls for the inspector using a fluent api. ### Describe the problem or limitation...
Hey there I noticed the stride docs for mesh instancing are lacking a lot so I wonder if the community toolit would be a good place to add a proper...
Hey there I wanted to try out this awesome addon, but unforutnately it seems like this addon is no longer working correctly with godot 4.2 I tried to fix it...
Hey there sorry to bother you with this but maybe you have another genious idea how to do this. I want to render a SubViewPortContainer as an Avalonia control. The...
Hey there I just found out, that there is an issue if you overlay an Avalonia control with transparency on top of other Godot nodes. I think it would be...
Currently when you use ConfigureAwait with ConfigureAwaitOptions instead of a boolean you always get the warning of an explicit `ConfigureAwait(true)`. However when I use the new overload and I do...