Keith Choison
Keith Choison
Hey sorry about the late ass reply, I had no idea you replied! We plan on doing something like that for the "Auto" sets feature in Gen 9 Randoms! (But...
Heya! Thanks for your great suggestion — I realize we don't have any way to set that currently, which is necessary for *Pursuit*. The UI is cramped enough, as-is, so...
Hiya! Hmm interesting, *Skill Swap* should be accounted for if Showdown reports it in the Pokémon's tooltip when you hover over their icon/sprite, but I'll take a look at it...
Update (2023/07/30): A lot of these moves were implemented in v1.1.6, but moves like *Natural Gift* & *Weather Ball* still remain.
Hmm, that's interesting :o Since you mentioned it was *your* Hypno, does the applied set say *Yours* or *Randoms*? If it's the former, might be a little boned here cause...
Since Showdown doesn't report this info in the `battle` object, need to write a `stepQueue` parser to figure out the consecutively used moves for each Pokémon. In other words, this...
Hey there! This is a known issue, first discovered with *Knock Off*, where the calc would report 2HKO (for instance), but would become 2-3HKO once the opposing Pokémon's item is...
Also, totally forgot to ask, but as a little token of appreciation for taking the time to submit this bug report, I'd like to credit you by your Smogon Forums...
Nice find! Unfortunately, this won't be a super easy one to solve since the boosts are stored in the corresponding client Pokémon (what your opponent sees), so there's no guaranteed...
hiya! sorry for the late reply, been busy af. but thanks for your great suggestion! c: hmm that's definitely possible, tho there are the concerns of the big lag when...