Dominic Donguk Lim
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Dominic Donguk Lim
I have done some research. and learned that this will not cause problem in most GPUs that has a single queue to execute rendering commands in the order. But some...
> Thanks for the report! > > This bug can be worked around if you use a different RayDesc structure instance for your TraceRayInline than you do for TraceRay. You...