dong
dong
@wonchul-kim @hirschmann same question on the devisors. The code's logic is correct.
> = Quaternion.LookRotation(new Vector3(transform.m01, transform.m21, transform.m11), new Vector3(transform.m02, transform.m22, transform.m12)); Hi, i've checked your branch, that not working on the rotated case.
Try use a gameobject that the face normal is y-axis. Then use a rule tile and set the gameobject as part of the rule. Set the rule as "rotated" and...
> > I saw a permission deny error from binvox. Could you try directly from the terminal "./binvox -d 88 -pb quick_start/17872_remesh.obj"? So that the error will be more clear....
> > > I saw a permission deny error from binvox. Could you try directly from the terminal "./binvox -d 88 -pb quick_start/17872_remesh.obj"? So that the error will be more...
Cool, you have to just remove the `-pb` parameter in quick-start.py. Then you can run the program properly. Thanks, I tried this code for 8 hours and finally get it...
> @dongfangliu thank u. i have tried this code for serverals days, =.=. I delete the pb, but i still get probelm: Badwindow > >  `./binvox -d 88 quick_start/17872_remesh.obj`...
> @zhan-xu > it's like this >  Now I have no idea
For what reason, you copy and use the navigation package's code in this asset? Shall we just use the unity's ai navigation package? @h8man