Thomas TISSOT-DUPONT

Results 2 issues of Thomas TISSOT-DUPONT

Hi, I noticed that when you are destroying an entity, if you attempt to remove another component from that entity at the same time (e.g: from a component's destructor), you...

Hi, In our project, we don't need normals for raycasting and we don't use rigid body simulations. The computation of normals incur performance and memory usage overhead. At first, we...