dododge
dododge
Ran into this in 2.10.0 as well.
A potential UI improvement might be to use a Vive-tracked object as a calibration source. For example if I could hold up a Vive controller right in front of my...
@Zavualonn From a quick bit of searching, WMR is supposed to have full 6DOF head tracking even in seated/standing mode. There is [a known issue](https://www.reddit.com/r/WindowsMR/comments/7j6c74/does_sitting_mode_no_room_scale_disable_head/) where if you don't open...
@wazooda I haven't gone back and done any further experimentation myself. According to the [OPEN VR CODER NEEDED](https://www.xsimulator.net/community/threads/open-vr-coder-needed-please-help.13226/) thread at XSimulator: someone tried using a WMR controller as the tracking...