dmitry-markevich
dmitry-markevich
I do not know if this is correct, but this code fixed the problem and Unity works now inside RN: ``` afterEvaluate { if (project(':UnityExport').tasks.findByName('mergeDebugJniLibFolders')) project(':UnityExport').mergeDebugJniLibFolders.dependsOn BuildIl2CppTask if (project(':UnityExport').tasks.findByName('mergeReleaseJniLibFolders')) project(':UnityExport').mergeReleaseJniLibFolders.dependsOn...
I do not know if this is correct, but this code fixed the problem and Unity works now inside RN: ``` afterEvaluate { if (project(':UnityExport').tasks.findByName('mergeDebugJniLibFolders')) project(':UnityExport').mergeDebugJniLibFolders.dependsOn BuildIl2CppTask if (project(':UnityExport').tasks.findByName('mergeReleaseJniLibFolders')) project(':UnityExport').mergeReleaseJniLibFolders.dependsOn...
No, I had to use another asset